Reviewed · SCAVENGER HUNTS
e-Scavenger hunt Arnhem: Explore the city at your own pace
Arnhem reveals itself through a self-guided city game that sends you from Park Sonsbeek to the Eusebiuskerk, with riddles and small challenges on your phone. I like the way it nudges you toward places you might otherwise walk past, including the Historische Kelders and Feestaardvarken.
I also like the freedom: no fixed start time, no guide to catch, and the option to pause for lunch, coffee, or a museum visit. The main drawback is that you provide the smartphone and mobile data, so the experience depends on a charged phone and a reliable internet connection.
Key points at a glance
- Nine Arnhem stops: The route includes Plantage, the Arnhem War Museum, Rozet, Park Sonsbeek, Koepelkerk, Eusebiuskerk, Het Duivelshuis, Historische Kelders, and Feestaardvarken.
- Flexible timing: Start any day at any time, then pause or stop when it suits your group.
- Private group format: One booking covers two to six people, with no strangers added to your team.
- Game-based sightseeing: Riddles and assignments turn a regular city walk into a friendly contest.
- Bring your own connection: You need an Android or iPhone smartphone with internet access and mobile data.
- Good value for a full group: At $37.33 per group, the effective cost is about $6.22 each for six people.
Arnhem sightseeing with a little competition

The Qula Arnhem City Trail is part walking tour, part puzzle game, and part city orientation. You receive instructions by email, go to Sonsbeekweg 10, and open the trail on your Android phone or iPhone. From there, the route leads you through Arnhem using questions, riddles, and assignments.
You are not following a guide who explains every building. Instead, your group works things out together. That makes the experience more active than a standard audio walk, but it also means you will need to pay attention to the route and use your own judgment as you go.
The game is designed for two to six people. That is a useful size. Two people can cooperate without much fuss, while a family or group of friends can split into teams or work together toward a high score. The competitive element gives children and teenagers a reason to look up from their phones, though adults who want a quiet, detailed history walk may find the format a little light.
A 4.1 rating from 19 reviews suggests a generally positive but not flawless experience. The clearest strength is its ability to point you toward parts of Arnhem you might miss on an ordinary walk. One review in Dutch describes it as a pleasant way to get to know Arnhem because it takes you to places you might otherwise skip or fail to notice. That is exactly where this format earns its keep.
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Starting at Sonsbeekweg and Plantage

The meeting point is Sonsbeekweg 10, in the area known as Plantage and the East. Starting here gives the route a calmer opening than beginning beside a major central landmark. You can get your phone ready, read the instructions, and make sure everyone in your group understands how the game works before setting off.
The first stop also helps establish the tone. You are not simply walking from one famous building to the next. The trail asks you to observe your surroundings and solve tasks as you go. If you enjoy finding small details, this opening section should suit you well.
You should check the exact meeting point before leaving and arrive with the trail instructions already available on your phone. The experience is offered 24 hours a day, seven days a week, but that does not remove the need to plan your route to Arnhem and allow enough daylight or opening time for any optional stops.
Park Sonsbeek and the Arnhem War Museum

Park Sonsbeek is one of the route’s most appealing changes of pace. After city streets, a park gives you room to walk, pause, and reset. The trail includes the park as a specific stop, so you should expect the game to use the surroundings as part of its questions or assignments.
Do not treat the park as a place to rush through simply because you are chasing a score. If your group includes young children, this may be a good point to slow down. If you are traveling with adults, the park can also give you a pleasant break before the route returns to the city center.
The Arnhem War Museum follows in the listed sequence. The name signals an important part of the city’s identity, but the supplied details do not promise an included museum admission or a guided museum visit. Think of this as a stop on the city trail, not a separate museum tour. If you want to go inside, check the museum’s own opening information and allow extra time.
This is one reason the flexible format matters. You can pause the game if a stop deserves longer, then return to the route later. The trail has no stated time limit, although the expected play time is described as roughly two hours, while the overall experience is listed at about three hours.
Rozet and Arnhem’s cultural center

Rozet Arnhem combines a library, museum, art, and culture under one name. It gives the route a different feel from the park and historic streets. Rather than treating Arnhem as a line of old buildings, the stop points you toward the city’s current cultural life.
The exact activities at Rozet are not specified, so do not book this expecting a scheduled workshop, exhibition tour, or guaranteed admission. The city trail uses the location as one of its nine points, and your smartphone supplies the tasks.
I find this kind of stop useful because it broadens the day. You get a mix of open space, public culture, historic sites, and playful city observation. It also gives you a sensible place to pause if your group needs food, a rest, or a look at the cultural center before continuing.
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Koepelkerk and the Eusebiuskerk

The Koepelkerk and Eusebiuskerk bring religious architecture into the route. Both names are important markers in Arnhem, and their presence gives the trail a stronger sense of place than a game limited to shopping streets.
The Eusebiuskerk is listed as its own stop, so you should expect it to be one of the route’s central landmarks. The trail may ask you to notice details around the church, but the supplied information does not include a church interior visit, tower admission, or a specialist explanation. Check any separate entrance arrangements yourself if you want to go inside.
The Koepelkerk offers another architectural contrast. Having two churches in the same city game can be useful for comparison, especially if your group enjoys buildings and visual clues. The riddles may encourage you to look carefully, but the value here comes from the combination of the places and the game mechanics, not from a long historical lecture.
Keep in mind that puzzle stops can feel different depending on your group. One team may enjoy working out an answer together. Another may prefer to take photos and move on. You control the pace, so there is no need to turn every question into a major contest.
Het Duivelshuis and the Historische Kelders

Het Duivelshuis, also known as Maarten van Rossumhuis from 1518, is one of the more distinctive named stops. Even without a guide, the building’s name gives you a reason to pause and look more closely. The trail includes it as a clue point rather than presenting a full architectural lecture.
The Historische Kelders offer a different kind of urban setting. Their inclusion supports the appeal of this activity: it directs you below the obvious street-level route and toward a place that can be easy to miss when you are simply walking through central Arnhem.
These two stops are particularly suited to the game format. A riddle gives you a small purpose, such as checking a feature or finding a detail, rather than asking you to absorb a large block of facts. That keeps the outing moving and may help children stay involved.
The tradeoff is depth. If you want exact dates, political context, or a detailed account of Arnhem’s past, you will need another source or a traditional guided tour. This city trail is better at making you notice places than at explaining every layer of them.
Feestaardvarken and the return to the meeting point

Feestaardvarken is an unusual final stop and gives the route a playful finish. Its name alone suggests something less formal than a church or museum. Including a public artwork or characterful city feature keeps the last part of the trail from feeling like a list of landmarks.
The activity ends back at the meeting point. That makes planning easier, especially if you have left luggage, need to meet public transport, or want to continue with another Arnhem activity afterward. The exact route length is not provided, so wear comfortable shoes and allow more time than the puzzle-solving estimate if your group walks slowly.
The trail description says the route can be started, paused, and stopped whenever it suits you. That is helpful if your group wants to turn the outing into a flexible half-day. You can treat the stated two hours as a rough play period, with the broader tour estimate of about three hours allowing for walking, pauses, and discussion.
What $37.33 buys your group

The price is $37.33 per group of up to six people, not per person. That makes a major difference when you compare it with private guided tours. A full group of six pays about $6.22 each. A group of two pays about $18.67 each, so the value improves as more people join.
The fee covers the city trail itself. It does not include a smartphone or data, and no separate guide is provided. You should also account for anything your group chooses to buy along the route, plus any optional admission costs that are not stated as part of the activity.
For families, this can be an economical way to give a city walk some structure. For friends, the score element adds a reason to keep moving and cooperate. For solo visitors, the price is less suitable because the activity is sold for groups of two to six, and the game is built around shared participation.
Several languages are available, including English, German, French, Dutch, Spanish, Italian, and others. That makes the trail easier to use for mixed-language groups. You should select or confirm your preferred language when following the booking instructions.
Phones, timing, and practical planning
You need your own Android or iPhone smartphone with an internet connection. Mobile data is also listed as your responsibility. Charge your phone before starting, and make sure the person handling the trail can read the instructions and enter answers comfortably.
The activity is available from midnight to 11:59 p.m. every day. That broad schedule is convenient, but it does not mean every stop will be open at all hours. Since several locations are public landmarks, you can use the game outside normal business hours, but do not assume an interior venue is open late.
Confirmation is sent at booking, with instructions explaining how to play. The activity is private, so only your own group participates. Service animals are allowed, the route is near public transportation, and the activity is described as suitable for most participants. It is also user-friendly for people with hearing impairment, since the game is delivered through the smartphone rather than spoken commentary.
The cancellation terms are simple but strict near the start time. You receive a full refund if you cancel at least 24 hours in advance. Cancellations or changes made within 24 hours are not accepted for a refund.
Who will enjoy this Arnhem trail
I would choose this for families, groups of friends, and anyone who likes a city walk with a clear goal. It works especially well when different people in your group have different sightseeing habits. The puzzle gives energetic participants something to do, while the pause function gives slower walkers room to take breaks.
It is also a good choice if your schedule is uncertain. You do not have to meet a guide at a fixed hour, and you can stop if the weather changes or your group needs food. That flexibility is a real advantage over a scheduled walking tour.
I would be more cautious about booking it if you want detailed commentary at every site. There is no named guide and no promise of a live explanation. The experience asks you to discover Arnhem through tasks, not to listen to a specialist explain its past.
Should you book the Qula Arnhem City Trail?
Book it if you want an affordable, flexible way to see Arnhem with family or friends. The strongest reason is not the score itself. It is the route’s ability to connect well-known places such as the Eusebiuskerk with less obvious stops such as the Historische Kelders and Feestaardvarken.
Bring a charged phone, reliable data, and comfortable shoes. If six people share the cost, the price is particularly attractive. If you want a traditional guided history tour, choose something else. If you like solving riddles, setting a group score, and finding corners you might otherwise overlook, this is a practical way to get your bearings in Arnhem.
FAQ
How much does the Arnhem e-Scavenger hunt cost?
The price is $37.33 per group of two to six people.
How long does the city trail take?
The experience is listed at approximately three hours, while the trail itself is described as guiding you through Arnhem within about two hours. You can pause or stop when it suits your group.
Can I start the scavenger hunt at any time?
Yes. There are no fixed starting times, and the trail is available 24 hours a day, seven days a week.
Where does the activity start and finish?
It starts at Sonsbeekweg 10, 6814 BA Arnhem, Netherlands, and finishes back at the meeting point.
What do I need to bring?
You need your own Android or iPhone smartphone with an internet connection and mobile data. The smartphone and data are not included.
Is the activity private?
Yes. It is a private activity for your own group, with a maximum of six participants.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations or changes made less than 24 hours in advance are not refunded.
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